Artifacts of Consequence
Artifacts of Consequence is about
A place where you feel the safest as
a comfortable illusion yet can be insidiously harmful.
Artifacts of Consequence asks us a question -
Is it arbitrary or even dangerous to use individual moral standard to decide how the entire world is constructed?
Artifact of Consequence uses character Minna to ask us an important moral question about the society that we are living in.
Minna truly believed she did the right things to control residents of the bunker and try to make the bunker safe by using her own moral judgement about what is best preserved for humanity.
On the other hand, the play makes audience curious about people who live inside the bunker without questioning about outside world. This blind faith can also become harmful later.
Elanor Fuchs small world question
Space: Underwater bunker with huge container to preserve objects and food
Time: Post apocalyptic after nuclear war and collapsing world
Climate: Dark windy, lack of food, fighting against climate disaster
Mood/Tone: Fear, Anxiety, Innocent, Control freak
Hidden spaces: Everything can happen at outside world but nobody knows whether it’s true or not. The only evidence they have is object(s) someone brings to the bunker
Music: Thriller, mystery, dark ocean, water dripping, old store house
Arc/destiny: In the beginning, Minna treats Theo as one of the objects. In the middle, Minna judges everyone as objects. Near the end, Minna herself is evaluated by the audience
Space time: Time moves faster than normal world. People started to wonder about what happened to Dallas after he disappear to outside world
Constants: New history was written by the person who decides what should be inside the bunker
Myth: People in the bunker believe that outside world are full of diseases
Action: Everything becomes a part of the system, even human life
Minna: Power holder, Judge, Dictator
Ari: Naive, Innocent brain washed by media
Theo: New guest who brings conflict between Ari and Dallas
Dallas: Awakend person who knows both outside and inside world
Rules: Post truth people in the bunker have to create their own broken system by them self in order to survive
Power: Minna plays the role of leader who reflects the dictators of socialist system in real world. Dallas plays the role of adventurous who brings hope to inhabitants
Language: Post apocalypse with science fiction atmosphere
Appearance: Steampunk that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery.
Ari is the character that serves as a metaphor for people who believe in media and see the world as reference of Hollywood. At the same time, Minna uses her as an excuse to not feel bad about what she did to inhabitants of the bunker and to wash away her sin.