The second idea is to test how AR can help students or professionals with an aspiration in acting career to further enhance their acting skills. The goal for this project is to verify whether AR can serve as an efficacious teaching tool in the acting field, and whether such tool may be of practical usage for acting schools in NYC.
The concept of application is stated as follows. First, the user need to wear an AR headset. Next, be it creating vivid environment and props, practicing dialogue with a virtual character, or entering a virtual space / acting room full of like-minded students practicing acting for certain role, the possibility of virtual acting academy is unlimited. In the past, students had to practice acting in a simple, stripped-down setting where imagination reigns. With AR, the conventional acting exercise - touching the invisible wall - can be done as if a real wall is presented in front of the students. Say if the play requires acting as a cowboy to throw a lasso, with AR, students can practice as many times as they want without the limitations of time, location and budget. To go further, if the play requires the student to act as an ape, I think it would be helpful to enter an “acting room for ape” where student can meet others and observe their acting in order to further improve.